Progress: Difference between revisions

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(→‎Roadmap: 0.5.10 is now released.)
m (→‎Roadmap: I guess I missed that one when I implemented it. Also, the 8-bit bug affects multiple platforms.)
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{{progression|50|task=Add software T&L for execute buffers}}
{{progression|50|task=Add software T&L for execute buffers}}
{{progression|25|task=Fix resource leaks}}
{{progression|25|task=Fix resource leaks}}
{{progression|15|task=Optimize shader cache}}
{{progression|15|task=Create new/better DXGLCFG application}}
{{progression|15|task=Create new/better DXGLCFG application}}
{{progression|0|task=Add framerate limiter}}
{{progression|0|task=Add framerate limiter}}
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{{progression|0|task=Fix 16-bit 565 surfaces on ATI Radeon X300 series}}
{{progression|0|task=Fix 16-bit 565 surfaces on ATI Radeon X300 series}}
{{progression|0|task=Fix clippers on NVIDIA GeForce 6 series GPU}}
{{progression|0|task=Fix clippers on NVIDIA GeForce 6 series GPU}}
{{progression|0|task=Fix 8-bit color with Mesa software renderer}}
{{progression|0|task=Fix 8-bit color with Mesa software renderer and Geforce 6 series}}
{{progression|0|task=Support configuring old/legacy DXGL versions}}
{{progression|0|task=Support configuring old/legacy DXGL versions}}



Revision as of 00:14, 25 August 2016

DXGL is currently a work-in-progress and is currently considered alpha-quality software..

See DXGL Features for detailed information.

See Version history from the downloads section for release information and previous version downloads.

Also see DXGL Test Results for some detailed tests performed occasionally.

What works:

  • DirectDraw object creation and destruction (versions 1 to 7)
  • Display mode enumeration and switching (with emulated mode switching)
  • Fullscreen and windowed modes.
  • Basic Blt() functionality
  • 8-bit color emulated with GLSL shader

What partially works:

  • 3D graphics are only partially supported.

What doesn't work:

  • Many functions are stubbed out and return an error

Roadmap

These are goals to be set for future releases. This is completely subject to change at any time.

  • 0.5.11
Isolate API from backend threads: 75% complete
Improve DDraw API: 15% complete
Add client memory surfaces: 10% complete
Group renderer commands into batches: 5% complete
  • 0.5.x
Add mipmap surfaces: 95% complete
Support D3D2 textures: 95% complete
Add depth buffer fill: 90% complete
Fix reference counts: 90% complete
Implement D3D execute buffers: 75% complete
Rework D3DTLVERTEX rendering: 50% complete
Add software T&L for execute buffers: 50% complete
Fix resource leaks: 25% complete
Create new/better DXGLCFG application: 15% complete
Add framerate limiter: 0% complete
Improve fog support: 0% complete
Add multisampling: 0% complete
Precompile generated shaders used in previous sessions: 0% complete
Fix 16-bit 565 surfaces on ATI Radeon X300 series: 0% complete
Fix clippers on NVIDIA GeForce 6 series GPU: 0% complete
Fix 8-bit color with Mesa software renderer and Geforce 6 series: 0% complete
Support configuring old/legacy DXGL versions: 0% complete
  • 0.5.x or 0.6.0
Support optional INI files for configuration: 0% complete
Add DXGL loader stub to fix programs that demand ddraw.dll from system32: 0% complete
  • Future
Support multiple DirectDraw drivers per process: 75% complete
Validate DDraw parameters: 75% complete
Support surface color depths: 75% complete
Support NULL HWND: 25% complete
Implement and improve API functions: 25% complete
Convert from C++ to C: 20% complete
Support GCC/MinGW compilation: 5% complete
Create Doxygen documentation: 5% complete
Add mingw build support: 0% complete
Support PBO texture transfer: 0% complete
Add optimized texture color conversion: 0% complete
Support palette fading without updating primary: 0% complete
Advanced VSync support: 0% complete
Hook GetCursorPos/SetCursorPos/ClipCursor/GetClipCursor/GetCursorInfo: 0% complete
Hook GDI palette function: 0% complete