Main Page: Difference between revisions

From DXGL Wiki
Jump to navigation Jump to search
(→‎Bugzilla: Rename bug report link)
(→‎System Requirements: Update for 0.5.15 requirements.)
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
__NOTOC__
== Introduction ==
DXGL is a free replacement for the Windows ddraw.dll library, running on OpenGL.  It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems.  It also adds various enhancements to the graphics output such as display scaling and filtering options.
DXGL is a free replacement for the Windows ddraw.dll library, running on OpenGL.  It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems.  It also adds various enhancements to the graphics output such as display scaling and filtering options.
DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.
__NOTOC__
 
DXGL is currently in an alpha stage, but several applications and games already work.
 
== System Requirements ==
== System Requirements ==


* Windows XP (with SP3), Vista, 7, 8, 8.1, or 10
* Windows Vista (with SP2), 7 (with SP1), 8, 8.1, or 10 (standard build)
** Also compatible with most versions of Wine, by setting the ddraw DLL override to "native, builtin"
* Windows XP (with SP3), Vista, 7, 8, 8.1, or 10 (legacy build)
** Also compatible with most versions of Wine, by setting the ddraw DLL override to "native, builtin" which is done automatically at installation.
** Not compatible with Windows 10 in S mode.
* OpenGL 2.0 or higher compatible video card
* OpenGL 2.0 or higher compatible video card
** Requires support for Framebuffer objects
** Requires support for Framebuffer objects
** Requires support for hardware accelerated non-power-of-two textures
** Requires support for hardware accelerated non-power-of-two textures
** OpenGL 3.2 or higher recommended.
** OpenGL 3.2 or higher recommended.
* Visual C++ 2013 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=40784 (will be installed if not present)
* The standard build requires a SSE2-capable processor; older processors require the legacy build.
* For the standard build, Visual C++ 2017 x86 runtime, available at https://aka.ms/vs/15/release/vc_redist.x86.exe (note this link may track visitors) (will be installed if not present)
* For the legacy build, Visual C++ 2010 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=8328 (will be installed if not present)


=== [[Downloads|Download DXGL]] ===
=== [[Downloads|Download DXGL]] ===
Line 18: Line 27:
=== [[Bug_reports|Bug reports]] ===
=== [[Bug_reports|Bug reports]] ===


=== <span class="plainlinks">[https://www.dxgl.info/phpBB3 Forums]</span> ===
=== <span class="plainlinks">[https://forum.dxgl.info Forums]</span> ===


At this time, the DXGL Wiki is currently under construction, and some information may be missing. For the time being, please refer to https://www.williamfeely.info/wiki/DXGL
At this time, the DXGL Wiki is currently under construction.

Revision as of 14:31, 3 September 2018

Introduction

DXGL is a free replacement for the Windows ddraw.dll library, running on OpenGL. It is designed to overcome driver bugs, particularly in Windows Vista and newer operating systems. It also adds various enhancements to the graphics output such as display scaling and filtering options. DXGL supports the DirectX 7.0 graphics APIs, however it is currently under development and does not work with many programs.

DXGL is currently in an alpha stage, but several applications and games already work.

System Requirements

  • Windows Vista (with SP2), 7 (with SP1), 8, 8.1, or 10 (standard build)
  • Windows XP (with SP3), Vista, 7, 8, 8.1, or 10 (legacy build)
    • Also compatible with most versions of Wine, by setting the ddraw DLL override to "native, builtin" which is done automatically at installation.
    • Not compatible with Windows 10 in S mode.
  • OpenGL 2.0 or higher compatible video card
    • Requires support for Framebuffer objects
    • Requires support for hardware accelerated non-power-of-two textures
    • OpenGL 3.2 or higher recommended.
  • The standard build requires a SSE2-capable processor; older processors require the legacy build.
  • For the standard build, Visual C++ 2017 x86 runtime, available at https://aka.ms/vs/15/release/vc_redist.x86.exe (note this link may track visitors) (will be installed if not present)
  • For the legacy build, Visual C++ 2010 x86 runtime, available at https://www.microsoft.com/en-us/download/details.aspx?id=8328 (will be installed if not present)

Download DXGL

Get source code

Build instructions

AppDB

Bug reports

Forums

At this time, the DXGL Wiki is currently under construction.