// DXGL
// Copyright (C) 2011-2014 William Feely

// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.

// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA

#include "common.h"
#include "glTexture.h"
#include "glUtil.h"
#include "timer.h"
#include "glRenderer.h"
#include "glDirect3D.h"
#include "glDirect3DDevice.h"
#include "glDirectDraw.h"
#include "glDirectDrawSurface.h"
#include "glDirect3DVertexBuffer.h"
#include "glDirect3DViewport.h"
#include "glDirect3DMaterial.h"
#include "glDirect3DLight.h"
#include "ddraw.h"

const D3DDEVICEDESC7 d3ddesc_default = 
{
	D3DDEVCAPS_CANBLTSYSTONONLOCAL | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_DRAWPRIMTLVERTEX | 
		D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
		D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY |
		D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY, // dwDevCaps
	{ //dpcLineCaps
		sizeof(D3DPRIMCAPS),
		D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_CULLNONE, // dwMiscCaps
		D3DPRASTERCAPS_SUBPIXEL | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_FOGTABLE |
		D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_WFOG, //dwRasterCaps
		D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
		D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL, //dwZCmpCaps
		D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR |
		D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA |
		D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR |
		D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA, //dwSrcBlendCaps
		D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR |
		D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA |
		D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR |
		D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA, //dwDestBlendCaps
		D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
		D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL, //dwAlphaCmpCaps
		D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_COLORFLATRGB |
		D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD, //dwShadeCaps
		D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_TRANSPARENCY, //dwTextureCaps
		D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
		D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
		D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFPOINT  | D3DPTFILTERCAPS_MINFLINEAR  |
		D3DPTFILTERCAPS_MINFPOINT, //dwTextureFilterCaps
		D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_DECALALPHA |
		D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA, //dwTextureBlendCaps
		D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_INDEPENDENTUV |D3DPTADDRESSCAPS_MIRROR |
		D3DPTADDRESSCAPS_WRAP, //dwTextureAddressCaps
		0, //dwStippleWidth
		0  //dwStippleHeight
	},
	{ //dpcTriCaps
		sizeof(D3DPRIMCAPS),
		D3DPMISCCAPS_CULLCCW | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_CULLNONE, // dwMiscCaps
		D3DPRASTERCAPS_SUBPIXEL | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_FOGTABLE |
		D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_WFOG, //dwRasterCaps
		D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_LESSEQUAL, //dwZCmpCaps
		D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR |
		D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA |
		D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR |
		D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA, //dwSrcBlendCaps
		D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR |
		D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA |
		D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR |
		D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA, //dwDestBlendCaps
		D3DPCMPCAPS_ALWAYS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_GREATEREQUAL |
		D3DPCMPCAPS_LESS | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_NEVER | D3DPCMPCAPS_NOTEQUAL, //dwAlphaCmpCaps
		D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_COLORFLATRGB |
		D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD, //dwShadeCaps
		D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_TRANSPARENCY, //dwTextureCaps
		D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
		D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
		D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFPOINT  | D3DPTFILTERCAPS_MINFLINEAR  |
		D3DPTFILTERCAPS_MINFPOINT, //dwTextureFilterCaps
		D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_DECALALPHA |
		D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA, //dwTextureBlendCaps
		D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_INDEPENDENTUV |D3DPTADDRESSCAPS_MIRROR |
		D3DPTADDRESSCAPS_WRAP, //dwTextureAddressCaps
		0, //dwStippleWidth
		0  //dwStippleHeight
	},
	DDBD_16|DDBD_24|DDBD_32, //dwDeviceRenderBitDepth 
	DDBD_16|DDBD_24|DDBD_32, //dwDeviceZBufferBitDepth
	1, //dwMinTextureWidth
	1, //dwMinTextureHeight
	0, //dwMaxTextureWidth
	0, //dwMaxTextureHeight
	0, //dwMaxTextureRepeat
	0, //dwMaxTextureAspectRatio
	1, //dwMaxAnisotropy
	0.0f, //dvGuardBandLeft
	0.0f, //dvGuardBandTop
	0.0f, //dvGuardBandRight
	0.0f, //dvGuardBandBottom
	0.0f, //dvExtentsAdjust 
	0, //dwStencilCaps
	8, //dwFVFCaps 
	D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 | D3DTEXOPCAPS_MODULATE |
	D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X | D3DTEXOPCAPS_ADD |
	D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X | D3DTEXOPCAPS_SUBTRACT |
	D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDDIFFUSEALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHA | 
	D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA, //dwTextureOpCaps
	8, //wMaxTextureBlendStages
	8, //wMaxSimultaneousTextures
	8, //dwMaxActiveLights
	0.0f, //dvMaxVertexW 
	IID_IDirect3DHALDevice, //deviceGUID
	0, //wMaxUserClipPlanes
	0, //wMaxVertexBlendMatrices
	D3DVTXPCAPS_DIRECTIONALLIGHTS|D3DVTXPCAPS_POSITIONALLIGHTS|D3DVTXPCAPS_VERTEXFOG, //dwVertexProcessingCaps 
	0,0,0,0 //dwReserved1 through dwReserved4
};

const D3DDEVICEDESC d3ddesc3_default =
{
	sizeof(D3DDEVICEDESC), // dwSize
	D3DDD_BCLIPPING|D3DDD_COLORMODEL|D3DDD_DEVCAPS|D3DDD_DEVICERENDERBITDEPTH|
	D3DDD_DEVICEZBUFFERBITDEPTH|D3DDD_LIGHTINGCAPS|D3DDD_LINECAPS|D3DDD_MAXBUFFERSIZE|
	D3DDD_MAXVERTEXCOUNT|D3DDD_TRANSFORMCAPS|D3DDD_TRICAPS, // dwFlags
	D3DCOLOR_RGB, // dcmColorModel
	d3ddesc_default.dwDevCaps,
	{ //dtcTransformCaps
		sizeof(D3DTRANSFORMCAPS), //dwSize
		0 // dwCaps
	},
	FALSE, //bClipping
	{ // dlcLightingCaps
		sizeof(D3DLIGHTINGCAPS), //dwSize
		D3DLIGHTCAPS_DIRECTIONAL|D3DLIGHTCAPS_POINT|D3DLIGHTCAPS_SPOT, // dwCaps
		D3DLIGHTINGMODEL_RGB, // dwLightingModel
		8  //dwNumLights
	},
	d3ddesc_default.dpcLineCaps,
	d3ddesc_default.dpcTriCaps,
	d3ddesc_default.dwDeviceRenderBitDepth,
	d3ddesc_default.dwDeviceZBufferBitDepth,
	0, // dwMaxBufferSize
	65536, // dwMaxVertexCount
	d3ddesc_default.dwMinTextureWidth,
	d3ddesc_default.dwMinTextureHeight,
	d3ddesc_default.dwMaxTextureWidth,
	d3ddesc_default.dwMaxTextureHeight,
	0, // dwMinStippleWidth
	32, // dwMaxStippleWidth
	0, // dwMinStippleHeight
	32, // dwMaxStippleHeight
	d3ddesc_default.dwMaxTextureRepeat,
	d3ddesc_default.dwMaxTextureAspectRatio,
	d3ddesc_default.dwMaxAnisotropy,
	d3ddesc_default.dvGuardBandLeft,
	d3ddesc_default.dvGuardBandTop,
	d3ddesc_default.dvGuardBandRight,
	d3ddesc_default.dvGuardBandBottom,
	d3ddesc_default.dvExtentsAdjust,
	d3ddesc_default.dwStencilCaps,
	d3ddesc_default.dwFVFCaps,
	d3ddesc_default.dwTextureOpCaps,
	d3ddesc_default.wMaxTextureBlendStages,
	d3ddesc_default.wMaxSimultaneousTextures
};

glDirect3D7::glDirect3D7(glDirectDraw7 *gl_DD7)
{
	TRACE_ENTER(1,14,this,14,gl_DD7);
	glDD7 = gl_DD7;
	TRACE_EXIT(-1, 0);
}

ULONG WINAPI glDirect3D7::AddRef()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glDD7->AddRef());
}
ULONG WINAPI glDirect3D7::Release()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glDD7->Release());
}

HRESULT WINAPI glDirect3D7::QueryInterface(REFIID riid, void** ppvObj)
{
	TRACE_ENTER(3,14,this,24,&riid,14,ppvObj);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT, 23, glDD7->QueryInterface(riid, ppvObj));
}

HRESULT WINAPI glDirect3D7::CreateDevice(REFCLSID rclsid, LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice)
{
	TRACE_ENTER(4, 14, this, 24, &rclsid, 14, lpDDS, 14, lplpD3DDevice);
	if (!this) TRACE_RET(HRESULT, 23, DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT, 23, CreateDevice2(rclsid, lpDDS, lplpD3DDevice, 7));
}

HRESULT glDirect3D7::CreateDevice2(REFCLSID rclsid, LPDIRECTDRAWSURFACE7 lpDDS, LPDIRECT3DDEVICE7 *lplpD3DDevice, int version)
{
	TRACE_ENTER(5,14,this,24,&rclsid,14,lpDDS,14,lplpD3DDevice,11,version);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpD3DDevice) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	HRESULT ret;
	glDirect3DDevice7 *glD3DDev7 = new glDirect3DDevice7(rclsid,this,(glDirectDrawSurface7*)lpDDS,NULL,version);
	if(!glD3DDev7) TRACE_RET(HRESULT,23,DDERR_OUTOFMEMORY);
	if(FAILED(glD3DDev7->err()))
	{
		ret = glD3DDev7->err();
		delete glD3DDev7;
		TRACE_EXIT(23,ret);
		return ret;
	}
	*lplpD3DDevice = (LPDIRECT3DDEVICE7) glD3DDev7;
	TRACE_VAR("*lplpD3DDevice",14,*lplpD3DDevice);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}
HRESULT WINAPI glDirect3D7::CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpDirect3DLight,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpDirect3DLight) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	if(pUnkOuter) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	*lplpDirect3DLight = new glDirect3DLight();
	TRACE_VAR("*lplpDirect3DLight",14,*lplpDirect3DLight);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}
HRESULT WINAPI glDirect3D7::CreateMaterial(LPDIRECT3DMATERIAL3* lplpDirect3DMaterial, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpDirect3DMaterial,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpDirect3DMaterial) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	if(pUnkOuter) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	*lplpDirect3DMaterial = new glDirect3DMaterial3();
	TRACE_VAR("*lplpDirect3DMaterial",14,*lplpDirect3DMaterial);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}
HRESULT WINAPI glDirect3D7::CreateVertexBuffer(LPD3DVERTEXBUFFERDESC lpVBDesc, LPDIRECT3DVERTEXBUFFER7* lplpD3DVertexBuffer, DWORD dwFlags)
{
	TRACE_ENTER(4,14,this,14,lpVBDesc,14,lplpD3DVertexBuffer,9,dwFlags);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpD3DVertexBuffer) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	if(!lpVBDesc) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	*lplpD3DVertexBuffer = (LPDIRECT3DVERTEXBUFFER7)new glDirect3DVertexBuffer7(this,*lpVBDesc,dwFlags);
	TRACE_VAR("*lplpD3DVertexBuffer",14,*lplpD3DVertexBuffer);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}
HRESULT WINAPI glDirect3D7::CreateViewport(LPDIRECT3DVIEWPORT3* lplpD3DViewport, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpD3DViewport,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpD3DViewport) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	if(pUnkOuter) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	HRESULT ret = glDirect3DViewport3_Create(lplpD3DViewport);
	TRACE_VAR("*lplpD3DViewport",14,*lplpD3DViewport);
	TRACE_EXIT(23,ret);
	return ret;
}

void FixCapsTexture(D3DDEVICEDESC7 *d3ddesc, D3DDEVICEDESC *d3ddesc3, glRenderer *renderer)
{
	if (!d3ddesc->dwMaxTextureWidth)
	{
		if (!renderer)
		{
			HWND hGLWnd = CreateWindow(_T("Test"), NULL, WS_POPUP, 0, 0, 16, 16, NULL, NULL, NULL, NULL);
			glRenderer *tmprenderer = (glRenderer*)malloc(sizeof(glRenderer));
			DEVMODE mode;
			mode.dmSize = sizeof(DEVMODE);
			EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &mode);
			glRenderer_Init(tmprenderer, 16, 16, mode.dmBitsPerPel, false, mode.dmDisplayFrequency, hGLWnd, NULL, FALSE);
			d3ddesc->dwMaxTextureWidth = d3ddesc->dwMaxTextureHeight =
				d3ddesc->dwMaxTextureRepeat = d3ddesc->dwMaxTextureAspectRatio = tmprenderer->gl_caps.TextureMax;
			d3ddesc3->dwMaxTextureWidth = d3ddesc3->dwMaxTextureHeight =
				d3ddesc3->dwMaxTextureRepeat = d3ddesc3->dwMaxTextureAspectRatio = tmprenderer->gl_caps.TextureMax;
			glRenderer_Delete(tmprenderer);
			free(tmprenderer);
		}
		else
		{
			d3ddesc->dwMaxTextureWidth = d3ddesc->dwMaxTextureHeight =
				d3ddesc->dwMaxTextureRepeat = d3ddesc->dwMaxTextureAspectRatio = renderer->gl_caps.TextureMax;
			d3ddesc3->dwMaxTextureWidth = d3ddesc3->dwMaxTextureHeight =
				d3ddesc3->dwMaxTextureRepeat = d3ddesc3->dwMaxTextureAspectRatio = renderer->gl_caps.TextureMax;
		}
	}
}

HRESULT WINAPI glDirect3D7::EnumDevices(LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback, LPVOID lpUserArg)
{
	TRACE_ENTER(3,14,this,14,lpEnumDevicesCallback,14,lpUserArg);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lpEnumDevicesCallback) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	HRESULT result;
	FixCapsTexture(&glDD7->d3ddesc, &glDD7->d3ddesc3, glDD7->renderer);
	D3DDEVICEDESC7 desc = glDD7->d3ddesc;
	for(int i = 0; i < 3; i++)
	{
		switch(i)
		{
		case 0:
			desc.deviceGUID = IID_IDirect3DRGBDevice;
			break;
		case 1:
			desc.deviceGUID = IID_IDirect3DHALDevice;
			desc.dwDevCaps |= D3DDEVCAPS_HWRASTERIZATION;
			break;
		case 2:
			desc.deviceGUID = IID_IDirect3DTnLHalDevice;
			desc.dwDevCaps |= D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_HWTRANSFORMANDLIGHT;
			break;
		}
		result = lpEnumDevicesCallback(glDD7->stored_devices[i].name,glDD7->stored_devices[i].devname,&desc,lpUserArg);
		if(result != D3DENUMRET_OK) break;
	}
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}

HRESULT WINAPI glDirect3D7::EnumDevices3(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg)
{
	TRACE_ENTER(3,14,this,14,lpEnumDevicesCallback,14,lpUserArg);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lpEnumDevicesCallback) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	HRESULT result;
	FixCapsTexture(&glDD7->d3ddesc, &glDD7->d3ddesc3, glDD7->renderer);
	D3DDEVICEDESC desc = glDD7->d3ddesc3;
	GUID guid = IID_IDirect3DRGBDevice;
	result = lpEnumDevicesCallback(&guid,glDD7->stored_devices[0].name,glDD7->stored_devices[0].devname,&desc,&desc,lpUserArg);
	if(result != D3DENUMRET_OK) TRACE_RET(HRESULT,23,D3D_OK);
	guid = IID_IDirect3DHALDevice;
	result = lpEnumDevicesCallback(&guid,glDD7->stored_devices[1].name,glDD7->stored_devices[1].devname,&desc,&desc,lpUserArg);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}
HRESULT WINAPI glDirect3D7::EnumZBufferFormats(REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext)
{
	TRACE_ENTER(4,14,this,24,&riidDevice,14,lpEnumCallback,14,lpContext);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	DDPIXELFORMAT ddpf;
	ZeroMemory(&ddpf,sizeof(DDPIXELFORMAT));
	ddpf.dwSize = sizeof(DDPIXELFORMAT);
	ddpf.dwFlags = DDPF_ZBUFFER;
	ddpf.dwZBufferBitDepth = 16;
	ddpf.dwZBitMask = 0xffff;
	if(lpEnumCallback(&ddpf,lpContext) == D3DENUMRET_CANCEL) TRACE_RET(HRESULT,23,D3D_OK);
	ddpf.dwZBufferBitDepth = 24;
	ddpf.dwZBitMask = 0xffffff00;
	if(lpEnumCallback(&ddpf,lpContext) == D3DENUMRET_CANCEL) TRACE_RET(HRESULT,23,D3D_OK);
	ddpf.dwZBufferBitDepth = 32;
	if(lpEnumCallback(&ddpf,lpContext) == D3DENUMRET_CANCEL) TRACE_RET(HRESULT,23,D3D_OK);
	ddpf.dwZBitMask = 0xffffffff;
	if(lpEnumCallback(&ddpf,lpContext) == D3DENUMRET_CANCEL) TRACE_RET(HRESULT,23,D3D_OK);
	if (glDD7->renderer)
	{
		if (glDD7->renderer->ext->GLEXT_EXT_packed_depth_stencil || glDD7->renderer->ext->GLEXT_NV_packed_depth_stencil)
		{
			ddpf.dwZBufferBitDepth = 32;
			ddpf.dwStencilBitDepth = 8;
			ddpf.dwZBitMask = 0xffffff00;
			ddpf.dwStencilBitMask = 0xff;
			if (lpEnumCallback(&ddpf, lpContext) == D3DENUMRET_CANCEL) TRACE_RET(HRESULT, 23, D3D_OK);
			ddpf.dwZBitMask = 0x00ffffff;
			ddpf.dwStencilBitMask = 0xff000000;
			if (lpEnumCallback(&ddpf, lpContext) == D3DENUMRET_CANCEL) TRACE_RET(HRESULT, 23, D3D_OK);
		}
	}
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}
HRESULT WINAPI glDirect3D7::EvictManagedTextures()
{
	TRACE_ENTER(1,14,this);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}

HRESULT WINAPI glDirect3D7::FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR)
{
	TRACE_ENTER(3,14,this,14,lpD3DFDS,14,lpD3DFDR);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lpD3DFDS) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	if(!lpD3DFDR) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	if(lpD3DFDR->dwSize < sizeof(D3DFINDDEVICERESULT)) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	if(lpD3DFDS->dwSize < sizeof(D3DFINDDEVICESEARCH)) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	FixCapsTexture(&glDD7->d3ddesc, &glDD7->d3ddesc3, glDD7->renderer);
	bool found = true;
	GUID guid = IID_IDirect3DHALDevice;
	if((lpD3DFDS->dwFlags & D3DFDS_LINES) || (lpD3DFDS->dwFlags & D3DFDS_TRIANGLES))
	{
		if(lpD3DFDS->dwFlags & D3DFDS_ALPHACMPCAPS)
		{
			if((glDD7->d3ddesc.dpcTriCaps.dwAlphaCmpCaps & lpD3DFDS->dpcPrimCaps.dwAlphaCmpCaps)
				!= lpD3DFDS->dpcPrimCaps.dwAlphaCmpCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_DSTBLENDCAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwDestBlendCaps & lpD3DFDS->dpcPrimCaps.dwDestBlendCaps)
				!= lpD3DFDS->dpcPrimCaps.dwDestBlendCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_MISCCAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwMiscCaps & lpD3DFDS->dpcPrimCaps.dwMiscCaps)
				!= lpD3DFDS->dpcPrimCaps.dwMiscCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_RASTERCAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwRasterCaps & lpD3DFDS->dpcPrimCaps.dwRasterCaps)
				!= lpD3DFDS->dpcPrimCaps.dwRasterCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_SHADECAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwShadeCaps & lpD3DFDS->dpcPrimCaps.dwShadeCaps)
				!= lpD3DFDS->dpcPrimCaps.dwShadeCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_SRCBLENDCAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwSrcBlendCaps & lpD3DFDS->dpcPrimCaps.dwSrcBlendCaps)
				!= lpD3DFDS->dpcPrimCaps.dwSrcBlendCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_TEXTUREBLENDCAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwTextureBlendCaps & lpD3DFDS->dpcPrimCaps.dwTextureBlendCaps)
				!= lpD3DFDS->dpcPrimCaps.dwTextureBlendCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_TEXTURECAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwTextureCaps & lpD3DFDS->dpcPrimCaps.dwTextureCaps)
				!= lpD3DFDS->dpcPrimCaps.dwTextureCaps) found = false;
		}
		if(lpD3DFDS->dwFlags & D3DFDS_TEXTUREFILTERCAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwTextureFilterCaps & lpD3DFDS->dpcPrimCaps.dwTextureFilterCaps)
				!= lpD3DFDS->dpcPrimCaps.dwTextureFilterCaps) found = false;
		}
		if(lpD3DFDS->dwCaps & D3DFDS_ZCMPCAPS)
		{
			if ((glDD7->d3ddesc.dpcTriCaps.dwZCmpCaps & lpD3DFDS->dpcPrimCaps.dwZCmpCaps)
				!= lpD3DFDS->dpcPrimCaps.dwZCmpCaps) found = false;
		}
	}
	if(lpD3DFDS->dwFlags & D3DFDS_COLORMODEL)
	{
		if ((glDD7->d3ddesc3.dcmColorModel & lpD3DFDS->dcmColorModel) != lpD3DFDS->dcmColorModel) found = false;
	}
	if(lpD3DFDS->dwFlags & D3DFDS_GUID)
	{
		if((lpD3DFDS->guid != IID_IDirect3DRGBDevice) && (lpD3DFDS->guid != IID_IDirect3DHALDevice))
			found = false;
		else guid = lpD3DFDS->guid;
	}
	if(lpD3DFDS->dwFlags & D3DFDS_HARDWARE)
	{
		if(lpD3DFDS->dwFlags & D3DFDS_GUID)
		{
			if(lpD3DFDS->bHardware && (lpD3DFDS->guid != IID_IDirect3DHALDevice)) found = false;
			if(!lpD3DFDS->bHardware && (lpD3DFDS->guid != IID_IDirect3DRGBDevice)) found = false;
		}
		else if(!lpD3DFDS->bHardware) guid = IID_IDirect3DRGBDevice;
	}
	if(!found) TRACE_RET(HRESULT,23,DDERR_NOTFOUND);
	if(guid == IID_IDirect3DRGBDevice) lpD3DFDR->ddSwDesc = glDD7->d3ddesc3;
	else lpD3DFDR->ddHwDesc = glDD7->d3ddesc3;
	lpD3DFDR->guid = guid;
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}


// IDirect3D3 wrapper
glDirect3D3::glDirect3D3(glDirect3D7 *glD3D7)
{
	TRACE_ENTER(2,14,this,14,glD3D7);
	this->glD3D7 = glD3D7;
	TRACE_EXIT(-1,0);
}

HRESULT WINAPI glDirect3D3::QueryInterface(REFIID riid, void** ppvObj)
{
	TRACE_ENTER(3,14,this,24,&riid,14,ppvObj);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(riid == IID_IUnknown)
	{
		this->AddRef();
		*ppvObj = this;
		TRACE_VAR("*ppvObj",14,*ppvObj);
		TRACE_EXIT(23,DD_OK);
		return DD_OK;
	}
	TRACE_RET(HRESULT,23,glD3D7->QueryInterface(riid,ppvObj));
}

ULONG WINAPI glDirect3D3::AddRef()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glD3D7->glDD7->AddRef1());
}

ULONG WINAPI glDirect3D3::Release()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glD3D7->glDD7->Release1());
}

HRESULT WINAPI glDirect3D3::CreateDevice(REFCLSID rclsid, LPDIRECTDRAWSURFACE4 lpDDS, LPDIRECT3DDEVICE3 *lplpD3DDevice, LPUNKNOWN pUnkOuter)
{
	TRACE_ENTER(5,14,this,24,&rclsid,14,lpDDS,14,lplpD3DDevice,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(pUnkOuter) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	LPDIRECT3DDEVICE7 lpD3DDev7;
	HRESULT err = glD3D7->CreateDevice2(rclsid,((glDirectDrawSurface4*)lpDDS)->GetDDS7(),&lpD3DDev7,3);
	if(err == D3D_OK)
	{
		lpD3DDev7->QueryInterface(IID_IDirect3DDevice3,(LPVOID*)lplpD3DDevice);
		lpD3DDev7->Release();
		TRACE_VAR("*lplpD3DDevice",14,*lplpD3DDevice);
		TRACE_EXIT(23,D3D_OK);
		return D3D_OK;
	}
	TRACE_EXIT(23,err);
	return err;
}

HRESULT WINAPI glDirect3D3::CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpDirect3DLight,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->CreateLight(lplpDirect3DLight,pUnkOuter));
}
HRESULT WINAPI glDirect3D3::CreateMaterial(LPDIRECT3DMATERIAL3* lplpDirect3DMaterial, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpDirect3DMaterial,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->CreateMaterial(lplpDirect3DMaterial,pUnkOuter));
}
HRESULT WINAPI glDirect3D3::CreateVertexBuffer(LPD3DVERTEXBUFFERDESC lpVBDesc, LPDIRECT3DVERTEXBUFFER* lplpD3DVertexBuffer, DWORD dwFlags, LPUNKNOWN pUnkOuter)
{
	TRACE_ENTER(5,14,this,14,lpVBDesc,14,lplpD3DVertexBuffer,9,dwFlags,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(pUnkOuter) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	LPDIRECT3DVERTEXBUFFER7 lpD3DVB7;
	HRESULT err = glD3D7->CreateVertexBuffer(lpVBDesc,&lpD3DVB7,dwFlags);
	if(err == D3D_OK)
	{
		lpD3DVB7->QueryInterface(IID_IDirect3DVertexBuffer,(LPVOID*)lplpD3DVertexBuffer);
		lpD3DVB7->Release();
		TRACE_VAR("*lplpD3DVertexBuffer",14,*lplpD3DVertexBuffer);
		TRACE_EXIT(23,D3D_OK);
		return D3D_OK;
	}
	TRACE_EXIT(23,err);
	return err;
}
HRESULT WINAPI glDirect3D3::CreateViewport(LPDIRECT3DVIEWPORT3* lplpD3DViewport, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpD3DViewport,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->CreateViewport(lplpD3DViewport,pUnkOuter));
}

HRESULT WINAPI glDirect3D3::EnumDevices(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg)
{
	TRACE_ENTER(3,14,this,14,lpEnumDevicesCallback,14,lpUserArg);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->EnumDevices3(lpEnumDevicesCallback,lpUserArg));
}

HRESULT WINAPI glDirect3D3::EnumZBufferFormats(REFCLSID riidDevice, LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback, LPVOID lpContext)
{
	TRACE_ENTER(4,14,this,24,&riidDevice,14,lpEnumCallback,14,lpContext);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->EnumZBufferFormats(riidDevice,lpEnumCallback,lpContext));
}
HRESULT WINAPI glDirect3D3::EvictManagedTextures()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->EvictManagedTextures());
}
HRESULT WINAPI glDirect3D3::FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR)
{
	TRACE_ENTER(3,14,this,14,lpD3DFDS,14,lpD3DFDR);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->FindDevice(lpD3DFDS,lpD3DFDR));
}


glDirect3D2::glDirect3D2(glDirect3D7 *glD3D7)
{
	TRACE_ENTER(2,14,this,14,glD3D7);
	this->glD3D7 = glD3D7;
	TRACE_EXIT(-1,0);
}

HRESULT WINAPI glDirect3D2::QueryInterface(REFIID riid, void** ppvObj)
{
	TRACE_ENTER(3,14,this,24,&riid,14,ppvObj);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(riid == IID_IUnknown)
	{
		this->AddRef();
		*ppvObj = this;
		TRACE_VAR("*ppvObj",14,*ppvObj);
		TRACE_ENTER(23,DD_OK);
		return DD_OK;
	}
	TRACE_RET(HRESULT,23,glD3D7->QueryInterface(riid,ppvObj));
}

ULONG WINAPI glDirect3D2::AddRef()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glD3D7->glDD7->AddRef1());
}

ULONG WINAPI glDirect3D2::Release()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glD3D7->glDD7->Release1());
}

HRESULT WINAPI glDirect3D2::CreateDevice(REFCLSID rclsid, LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DDEVICE2 *lplpD3DDevice)
{
	TRACE_ENTER(4,14,this,24,&rclsid,14,lpDDS,14,lplpD3DDevice);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpD3DDevice) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	LPDIRECT3DDEVICE7 lpD3DDev7;
	HRESULT err = glD3D7->CreateDevice2(rclsid,((glDirectDrawSurface1*)lpDDS)->GetDDS7(),&lpD3DDev7,2);
	if(err == D3D_OK)
	{
		lpD3DDev7->QueryInterface(IID_IDirect3DDevice2,(LPVOID*)lplpD3DDevice);
		lpD3DDev7->Release();
		TRACE_VAR("*lplpD3DDevice",14,*lplpD3DDevice);
		TRACE_EXIT(23,D3D_OK);
		return D3D_OK;
	}
	TRACE_EXIT(23,err);
	return err;
}

HRESULT WINAPI glDirect3D2::CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpDirect3DLight,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->CreateLight(lplpDirect3DLight,pUnkOuter));
}

HRESULT WINAPI glDirect3D2::CreateMaterial(LPDIRECT3DMATERIAL2* lplpDirect3DMaterial2, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpDirect3DMaterial2,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpDirect3DMaterial2) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	glDirect3DMaterial3 *glD3DM3;
	HRESULT error = glD3D7->CreateMaterial((LPDIRECT3DMATERIAL3*)&glD3DM3,pUnkOuter);
	if(FAILED(error)) TRACE_RET(HRESULT,23,error);
	glD3DM3->QueryInterface(IID_IDirect3DMaterial2,(void**)lplpDirect3DMaterial2);
	glD3DM3->Release();
	TRACE_VAR("*lplpDirect3DMaterial2",14,*lplpDirect3DMaterial2);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}

HRESULT WINAPI glDirect3D2::CreateViewport(LPDIRECT3DVIEWPORT2* lplpD3DViewport2, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpD3DViewport2,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpD3DViewport2) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	glDirect3DViewport3 *glD3DV3;
	HRESULT error = glD3D7->CreateViewport((LPDIRECT3DVIEWPORT3*)&glD3DV3,pUnkOuter);
	if(FAILED(error)) TRACE_RET(HRESULT,23,error);
	glDirect3DViewport3_QueryInterface(glD3DV3,IID_IDirect3DViewport2,(void**)lplpD3DViewport2);
	glDirect3DViewport3_Release(glD3DV3);
	TRACE_VAR("*lplpD3DViewport2",14,*lplpD3DViewport2);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}

HRESULT WINAPI glDirect3D2::EnumDevices(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg)
{
	TRACE_ENTER(3,14,this,14,lpEnumDevicesCallback,14,lpUserArg);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->EnumDevices3(lpEnumDevicesCallback,lpUserArg));
}

HRESULT WINAPI glDirect3D2::FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR)
{
	TRACE_ENTER(3,14,this,14,lpD3DFDS,14,lpD3DFDR);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->FindDevice(lpD3DFDS,lpD3DFDR));
}

glDirect3D1::glDirect3D1(glDirect3D7 *glD3D7)
{
	TRACE_ENTER(2,14,this,14,glD3D7);
	this->glD3D7 = glD3D7;
	TRACE_EXIT(-1,0);
}

HRESULT WINAPI glDirect3D1::QueryInterface(REFIID riid, void** ppvObj)
{
	TRACE_ENTER(3,14,this,24,&riid,14,ppvObj);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(riid == IID_IUnknown)
	{
		this->AddRef();
		*ppvObj = this;
		TRACE_VAR("*ppvObj",14,*ppvObj);
		TRACE_EXIT(23,DD_OK);
		return DD_OK;
	}
	TRACE_RET(HRESULT,23,glD3D7->QueryInterface(riid,ppvObj));
}

ULONG WINAPI glDirect3D1::AddRef()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glD3D7->glDD7->AddRef1());
}

ULONG WINAPI glDirect3D1::Release()
{
	TRACE_ENTER(1,14,this);
	if(!this) TRACE_RET(ULONG,8,0);
	TRACE_RET(ULONG, 8, glD3D7->glDD7->Release1());
}

HRESULT WINAPI glDirect3D1::CreateLight(LPDIRECT3DLIGHT* lplpDirect3DLight, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->CreateLight(lplpDirect3DLight,pUnkOuter));
}

HRESULT WINAPI glDirect3D1::CreateMaterial(LPDIRECT3DMATERIAL* lplpDirect3DMaterial, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpDirect3DMaterial,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpDirect3DMaterial) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	glDirect3DMaterial3 *glD3DM3;
	HRESULT error = glD3D7->CreateMaterial((LPDIRECT3DMATERIAL3*)&glD3DM3,pUnkOuter);
	if(FAILED(error)) TRACE_RET(HRESULT,23,error);
	glD3DM3->QueryInterface(IID_IDirect3DMaterial,(void**)lplpDirect3DMaterial);
	glD3DM3->Release();
	TRACE_VAR("*lplpDirect3DMaterial",14,*lplpDirect3DMaterial);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}

HRESULT WINAPI glDirect3D1::CreateViewport(LPDIRECT3DVIEWPORT* lplpD3DViewport, IUnknown* pUnkOuter)
{
	TRACE_ENTER(3,14,this,14,lplpD3DViewport,14,pUnkOuter);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	if(!lplpD3DViewport) TRACE_RET(HRESULT,23,DDERR_INVALIDPARAMS);
	glDirect3DViewport3 *glD3DV3;
	HRESULT error = glD3D7->CreateViewport((LPDIRECT3DVIEWPORT3*)&glD3DV3,pUnkOuter);
	if(FAILED(error)) TRACE_RET(HRESULT,23,error);
	glDirect3DViewport3_QueryInterface(glD3DV3,IID_IDirect3DViewport,(void**)lplpD3DViewport);
	glDirect3DViewport3_Release(glD3DV3);
	TRACE_VAR("*lplpD3DViewport",14,*lplpD3DViewport);
	TRACE_EXIT(23,D3D_OK);
	return D3D_OK;
}

HRESULT WINAPI glDirect3D1::EnumDevices(LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback, LPVOID lpUserArg)
{
	TRACE_ENTER(3,14,this,14,lpEnumDevicesCallback,14,lpUserArg);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->EnumDevices3(lpEnumDevicesCallback,lpUserArg));
}

HRESULT WINAPI glDirect3D1::FindDevice(LPD3DFINDDEVICESEARCH lpD3DFDS, LPD3DFINDDEVICERESULT lpD3DFDR)
{
	TRACE_ENTER(3,14,this,14,lpD3DFDS,14,lpD3DFDR);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,glD3D7->FindDevice(lpD3DFDS,lpD3DFDR));
}

HRESULT WINAPI glDirect3D1::Initialize(REFIID lpREFIID)
{
	TRACE_ENTER(2,14,this,24,&lpREFIID);
	if(!this) TRACE_RET(HRESULT,23,DDERR_INVALIDOBJECT);
	TRACE_RET(HRESULT,23,DDERR_ALREADYINITIALIZED);
}
